BIOS_CHECK_V.2.4MEM_OK
CURRENT_TASK:> INITIALIZING_KERNEL...
0%

0x004F2: MEMORY INTEGRITY ... OK

Industrial Skyline

SYSTEM_ONLINE

GABRIELE
LA PIANA

FRONT END GAME DEV :: UI SPECIALIST

SCROLL_TO_INITIATE

ARCHIVES

SELECT DATA CARTRIDGE_

CRT Monitor
USR: GABRIELEMEM: 64TB FREE

CYBER_SLUMS

> UNITY / C#RELEASED

FPS movement prototype with advanced wall-running mechanics.

MODIFIED: 2024.11.02

NEON_DRIFT

> THREE.JS / REACTW.I.P.

WebGL racing game running directly in browser shader buffer.

MODIFIED: 2025.01.15

ECHO_CHAMBER

> UNREAL 5CORRUPTED

Psychological horror environment test. Lighting study.

MODIFIED: 2023.08.20

UI_SYSTEM_V2

> TYPESCRIPTARCHIVED

Modular inventory system for RPGs.

MODIFIED: 2023.02.10
Biomechanical Core

BIO_MECH
CORE

Injecting game engine physics into DOM structures. The web is no longer static. It is a living simulation.

01

SYSTEM_CORE

JavaScript (ES6+)
TypeScript
React
Next.js 14
HTML5 / CSS3
02

VISUAL_ENGINE

Three.js / R3F
WebGL
GLSL Shaders
Tailwind CSS
GSAP / Framer
03

SIMULATION

Unity (C#)
Unreal Engine 5
Blender
Physics Engines
State Machines
04

HARDWARE_I/O

Git / GitHub
Figma
Vercel
VS Code
Performance Profiling

SYSTEM_LOGS

// HISTORY_TRACKING_ENABLED

2022 - PRESENT

GAME DEVELOPER

FREELANCE / INDIE

Developing prototypes in Unity & Unreal. Focusing on gameplay mechanics and shader programming.

UnityC#HLSL
2020 - 2022

FRONT END DEV

TECH AGENCY

Building high-performance web interfaces using React. Integrating 3D elements via Three.js.

ReactTypeScriptWebGL
2019 - 2020

JUNIOR DEV

STARTUP LAB

UI implementation and asset optimization for mobile applications.

JavaScriptSass